About
About
in case you can't tell — my favorite color is green
I love going to rock concerts
I'm a barista at Starbucks!
and most of all…
in case you can't tell — my favorite color is green
I love going to rock concerts
I'm a barista at Starbucks!
and most of all…
I'm passionate about UI/UX!
Q&A
What are my favorite parts of the design process?
When insights are formed and development begins — especially wireframing and high-fidelity prototyping! I really enjoy getting to refine designs based on user feedback.
What fascinates me about UI/UX?
The psychology behind user instinct and understanding of UI elements is by far the most interesting aspect. This is one of the few reasons I was drawn this field in the first place!
Work Experience

Design at UCI
Member, Product Designer
As a member of this club, I further developed my critical thinking and technical skills as a product and visual designer, through design workshops and an 8-week design challenge.

Design at UCI
Member, Product Designer
As a member of this club, I further developed my critical thinking and technical skills as a product and visual designer, through design workshops and an 8-week design challenge.

Video Game Development Club
Game Designer, Digital Artist
As a member of 3+ student-led game projects, I contributed to the visual aesthetic of our games by creating concept and rendered art for characters and environments. This is where I first encountered cross-team collaboration in the product design space.
The games I worked on and my roles on them include:
Dreaded Dark — Lead Concept and Game Artist
Astral Onslaught — Character Artist
Project: Ether — Concept Artist and Illustrator

Video Game Development Club
Game Designer, Digital Artist
As a member of 3+ student-led game projects, I contributed to the visual aesthetic of our games by creating concept and rendered art for characters and environments. This is where I first encountered cross-team collaboration in the product design space.
The games I worked on and my roles on them include:
Dreaded Dark — Lead Concept and Game Artist
Astral Onslaught — Character Artist
Project: Ether — Concept Artist and Illustrator

GDIM Program
Game Design and HCI Student
As a student under UCI’s Game Design and Interactive Media (GDIM) program, I was given the opportunity to explore various career paths in both creative and technical spaces. I dabbled in HCI, software development, game design, project management, and data management, to name a few sectors.
As game design was the forefront of the program, I took on leadership roles in game art and UI/UX design for my senior Capstone project, Grimm’s Gambit.
My responsibilites:
Managed and set direction for the Art department, overseeing character and environment design
Engaged in recurring collaboration with our programmers, to better the user experience (UX) of our game’s interface elements

GDIM Program
Game Design and HCI Student
As a student under UCI’s Game Design and Interactive Media (GDIM) program, I was given the opportunity to explore various career paths in both creative and technical spaces. I dabbled in HCI, software development, game design, project management, and data management, to name a few sectors.
As game design was the forefront of the program, I took on leadership roles in game art and UI/UX design for my senior Capstone project, Grimm’s Gambit.
My responsibilites:
Managed and set direction for the Art department, overseeing character and environment design
Engaged in recurring collaboration with our programmers, to better the user experience (UX) of our game’s interface elements

